Tower of Never Ending Riddles

What is Tower of Never Ending Riddles?
Tower of Never Ending Riddles is a Hard difficulty tower made by nero1m.

After the Tower of Detached And Deployed was completed, Nero started rushing his towers much less in order to increase tower quality. ToNER is his first tower made using this motive.

ToNER is split into two parts, the first of which is ascension-based, while the second is descension-based.

Guide to the tower

 * Floor 1: Follow the obstacles around, it should be easy enough. If you touch the blue granite, just walk back to where you started the floor and try again. Eventually you’ll fall into a hole and end up in a walled room, in which you should walk to where the arrow is and drop back down. Continue to complete the obby until you reach a hole in the ceiling which will take you to floor 2. Difficulty: Medium
 * Floor 2: You start in a “maze”, although you just follow the path until you reach the end, where there will be a blue light, which is meant to be a button. At the start of said maze, there will be a truss taking you through another hole in the ceiling to another path. Follow the path around (the blue granite doesn’t do anything) until you get to an area with a cage with Abyss_Demo in it and a misty tunnel. You’ll realise the buttons were faked, and you could walk through the door without pressing them. Walk through the tunnel to the very end, where you will encounter a dead end. Walk back to the start of the tunnel, where you will be greeted by a new wall, blocking you from exiting, with a sign saying “You’re doomed.” Walk back to the other end of the tunnel again, until you find a new hole in it which will take you to a narrow path. At the end of the path, do a head hitter up above it and complete the obby. Yet again, the blue granite does nothing. Once you’re on solid ground again, behind the red and white “R” in ToNER, complete the next obby and you’ll find another hole which will teleport you to floor 3. Difficulty: Easy
 * Floor 3: You spawn in a room with a trip block obby to your left, a NEAT with the Tower of Hecc color scheme to your right, and a teleporter in front of you. Enter the teleporter and you’ll be teleported to the first of five trials, ranging from Medium to Difficult difficulty. Trials 1 through 4 are basic obbies, whereas trial 5 is a very easy maze. After this, you’ll be teleported back to the room at the beginning of the floor, but you’ll be in the trip block obby. The obby should be easy enough, as all the trip blocks are permanent. After you complete that obby, you’ll be teleported to the other side of the room to the Tower of Hecc NEAT, which should also be quite easy. After this, you’ll be teleported to floor 4. Difficulty: Hard
 * Floor 4: You spawn in a room with a crescent moon and some stars on the glass. Yet again, the blue granite does nothing to you. You can do an obby in two different directions - one way leads to an NPC of Abyss_Demo who says he is just chilling. To progress, do the obby the other way until you end up at a chimney-like pillar like in floor 1. Do not fall into it, or you’ll be teleported back to the start of the floor. Instead, climb the obby above it until you reach the top of the pillar. From there, go to the other chimney-like hole and drop into it. You’ll end up in an enclosure with some rocks in it. Because I’m sick and tired of saying the blue granite does nothing, find a neon dot in one of the corners. It leads to a hole in a rock. Follow the small trail of white dots to the sharp corner of the gap, where you’ll be teleported to the rocky-hilled roof of the previous four floors. You’ll find a chimney breaking through the ceiling from floor 4 quite close by. Climb into it, but make sure not to fall back to floor 4. Drop into it, and you’ll end up at floor 5, which is the purple head of the giant NPC frame (where the remaining 5 floors are). Difficulty: Medium
 * Floor 5: The start of the descending path. Begin by doing some normal jumps and a 4 stud wraparound obby until you reach a sign saying “Time for pane pain!”. Clim on the sign and jump to the dropper. Navigate your path downwards as if it were a vertical mirror maze, and soon you’ll reach a teleporter. It’ll take you to the start of another dropper, where the gaps are slightly narrower and harder to descend. None of the kill bricks do anything. Soon, you’ll end up in a narrow space with a red X. Ignore it, and drop down that path as it is quicker. Climb up the ladder and reach the teleporter. You’ll end up in a misty glass area. Jump on the areas that are darker, and exit the area. After doing another 4 stud wraparound to your left, do some jumps to the dropper to floor 6. Difficulty: Medium
 * Floor 6: This floor is slightly more complicated than floor 5. You begin at the start of a conveyor obby, in the upper torso of the NPC, with a icy, snowy theme. If you fall, navigate your way to the bottom of the starting pillar where there will be a jump platform to lift you back up. The conveyor obby is quite hard, with various speeds and 4 stud wraparounds while on conveyors. At the end of the conveyor obby, do a 6 stud wrap to your left and climb the ladder. Complete some more jumps to climb up, and then go to the nearby conveyor. Go onto it, but you’ll be tripped by the block at the end of it, so jump when you’re near the teleporter to the next area. You get dropped (and tripped) and you find yourself in the arm of the NPC frame. Follow the arrow and do some 4 stud wraps until you’re at a small door. You enter a corridor with a black neon symbol and an NPC of Abyss_Demo. Walk to the end of the corridor, and walk to the right. Do some more 4 stud wrap spam up to the ladder. Follow the area and jump back around, but not too far once you reach a corner. Instead of continuing the obby to the left, where there are more poles, do a long jump to the corner block and climb the ladder to exit the NPC arm. You find yourself back at floor 6, so jump to the normal kill brick hole and then to the kill brick blocks. If you fall on the next few jumps, you must restart the whole tower. But those are easy jumps. So complete those jumps and drop into floor 7. Difficulty: Hard
 * Floor 7: You’re in the final 3 floors, good job! Most of the obstacles here are slope based. They should be easy enough to follow. When you get to a hole, drop into it and make sure not to jump when you get tripped and flung to the next area of the floor. Do some more obstacles and ropes to the end of the floor. Press the button and tell the owner (nero1m) to open the door so you can drop into floor 8. Difficulty: Medium
 * Floor 8A: Alright, no more easy floors. The final two floors are both Hard difficulty. For this floor, do some head hitter jumps into a room with a plate of cookies, then do another head hitter jump and an easy wrap to a room with a small dropper. You drop into a room with a key, and an NPC of Abyss_Demo in the corner who tells you what to do next, alongside four pairs of trip/trap blocks. Jump to the right block in the first pair, then left, then left, then right again, then turn sharp left to the next area. The correct answers trip you but you can still fall, whereas the wrong answers just make you fall right through. If you fall on that area, you’ll be teleported inside a giant die hat. This is an area where you randomly get teleported to either floor 8, floor 7, or floor 6 as a redemption. You can also get teleported back inside the die hat for a reroll. Anyway, once you pass that trip area, climb the blocks outside the black area and do the small obby. If you’re a speedrunner, you can wall hop because of the gradient. Go to the key door and you’ll be teleported to the riddle area. Difficulty: Hard
 * Floor 8B: It's riddle time. You need to complete some lava-based riddles where you will be able to move on if the answer is correct. If the answer isn’t, however, you will be burned and lose ALL your progress. When the instruction text is green, do what it says. When it is red, do the opposite. Just read the instructions carefully and you should get through the first row of riddles. At the end of the first row, you have a choice to make. You either drop down to floor 9, where you will have to do a relatively long obby to the extension part of floor 9, or do another row of riddles which risks death but also takes you to the same place, quicker. Assuming you do the riddles, you’ll need to know about double and triple negatives to get to the end. Difficulty: Hard
 * Floor 9: After the riddles or the obby, you’ll end up in a trap block area. Trap blocks are slightly darker than normal blocks, so keep an eye out for fake blocks. After the traps, you’ll find yourself at a clipping area. You can either use the motobucket to clip through, you could emote glitch, or you can corner clip. Hopefully you know how. Next, you’ll find yourself at the final area. Start with a basic climbing trick that you don’t have to flick on. This is followed by a normal obby, where you can also continue the climb trick further into the obby (do that). After that, do a few basic jumps. Follow the arrow and do some jumps around the glass and onto the final jump - an easy conveyor. Walk onto the winpad, and kaboom! You just finished ToNER! Difficulty: Hard

Music

 * Floor 1: Mayahem Temple - Banjo Tooie
 * Floor 2: Super Mario World - Forest of Illusion
 * Floor 3: Traveling the Woods - Kirby: Squeak Squad
 * Floor 4: SHK - Death Moon
 * Floor 5: Pikmin OST - Frontier Cavern
 * Floor 6: Super Smash Bros Melee - Break The Targets
 * Floor 7: Castlevania OST - Bloody Tears (Simons Quest)
 * Floor 8: Minecraft Building Sounds
 * Floor 8A Black Room: Thanos Beatbox
 * Floor 9: Chroma - Dark Sheep

Trivia

 * There are NPCs of Abyss_Demo located on every second floor. He is in the cage in floor 2, on an easily-visible platform near the glass in floor 4, in the arm of the NPC on floor 6, and in the black trip block zone in floor 8.
 * Floor 6 is the hardest floor, followed by floor 9.
 * ToNER file has exactly 44,444 data.
 * Some of gameplay moments were corrected or either nerfed by MikeyJM2007.
 * The hat on the top of ToNER is called "Take a Chance Again".
 * By touching the neon on top of the outside part of Floor 9 or by touching the hidden teleporter on the question mark above the entrance, you can enter the secret room.