The Exclusion Zone

“not nice” - bLockerman666

What is The Exclusion Zone?
The Exclusion Zone is a Citadel Of Void revival by SToH. However, it is an extra difficulty up on the difficulty chart, four more floors are added, and some colors are changed. Curently can be played

Demigod’s Guide to TEZ
Floor 1 (REVAMP IN PROGRESS) (Old version by MikeyJM2007) Introduction floor. Pretty hellish for a starting floor, with very compact obstacles. Difficulty: High UNREAL

Floor 2 (by DadKeenum and MikeyJM2007) Introduction floor 2. This is where the fun begins. It‘s compact, too. Loads of climbing physics involved here. Also, the outdoor part is very, very big. Difficulty: High Horrific

Floor 3 (by Garry63, 1Holy_Light1 (Glowing_Aurora) and MikeyJM2007) Truss hell floor. Almost all the obstacles in this floor are truss-based. There are even “kill brick trusses” and “instakill trusses” which are dark yellow and black respectively. Neither type does damage. The floor also starts outside. Difficulty: High nil

Floor 4 (by MikeyJM2007) Flicking floor. All but a few of the jumps in this floor are flicks. You need excellent accuracy and great timing, or else it might be the end for you here. Difficulty: Mid UNREAL

Floor 5 (by 1Holy_Light1 (Glowing_Aurora) and MikeyJM2007) Wall hop purgatory floor. It’s even worse than CoV floor 5. Wall walking is involved often, and a very long wall hop panel Part is used. The floor ends where you wall hop the whole frame, and then go outside and wall hop the whole frame again. Difficulty: Very high nil (might become WHY)

Floor 6 (by indqx and MikeyJM2007) Darkness floor. The whole floor is engulfed in darkness. Might not be as dark as floor 7 of CoV, but it is definitely more compact, and you are definitely going to die. Difficulty: Mid nil

Floor 7 (by MikeyJM2007, Xtra_XPEA, thenukeman09 and Aoxzqi) Puzzle floor. Codes, camera tricks, undertale, and trap blocks. Make sure not to step in the wrong place! Difficulty: Low Horrific

Floor 8 (by CoolGamer101588_YT, MikeyJM2007 and probably SneakyRailway) Overkill floor. This floor has the second most killbricks in the whole citadel. Floor 24 has more, though. '''Difficulty: ??? nil'''

Floor 9 (by DadKeenum) Third hardest floor. I am absolutely certain you won’t survive this floor. And if you do, you’ll lose to the toughness and length of the next floor. Difficulty: High WHY

Floor 10 (by DiepTheObbyGawd, MikeyJM2007, riuyh73888 and DadKeenum) Dropper floor. Since you beat the last floor, this floor is the second longest floor in the citadel, and also one of the hardest. There’s also a dropper where you do even more obstacles back down at floor 2. Difficulty: Low WHY

Floor 11 (by MikeyJM2007 and DadKeenum) Glitch hell floor. There are SO many glitches here. Neck glitches, laugh clip slides, a ton more, and even a mid air corner clip at the very end. You need godlike glitch skill to get through here. Difficulty: High nil

Floor 12 (by Milky_wayy) Milky_wayy mechanic floor. Milky_wayy is known for being a crazy decorator, and he’s making this floor with some cool mechanics such as a one-leg trick. Sadly, you’ll have to have one leg throughout the entire rest of TEZ unless you ask to reset and warp back. '''Difficulty: ??? nil'''

Floor 13 (by lopsidedmaigcman1) Trip block floor. Loads of trip blocks in this floor. You need exceptional timing and skill, because T H E R E I S N O M E R C Y. Difficulty: Very high WHY

Floor 14 (by MikeyJM2007, DadKeenum and ?) Longest floor. Probably a large collab floor, it will probably be one of the longest floors in SToH history. But it’s not the longest - that record goes by a longshot to the 9th floor of The Iron Fist. It’s still long, though. And it’s nil, too. Difficulty: High nil

Floor 15 (by DadKeenum) Glitch floor 2. Pretty self-explanatory. Harder, this time. Difficulty: Mid WHY

Floor 16 (by 1Holy_Light1 (Glowing_Aurora) and MikeyJM2007) Conveyor and trip chaos floor. The floor consists entirely of conveyors for the first part and trip blocks for the second part. RNG, divine reflexes and godly skill are all needed to pass this floor. Basically half the floor is outside, too. And also, there are n o, b r e a k s. Difficulty: Very high Horrific

Floor 17 (by onetho, 1Holy_Light1 (Glowing_Aurora), MikeyJM2007 and DadKeenum) Hardest floor. The floor begins with a continuation of floor 16, where trip blocks and conveyors are combined. Once you reach solid ground again, '''that’s where the real fun begins! : ) Kill brick lodges, lodge mazes, MACCs of many shapes and sizes, super-precise timing, and unique new forms of living hell all combine to make the unholiest floor of this citadel. Oh, I forgot to mention that all the killbricks are instakill. Difficulty: Very, very high WHY'''

Floor 18 (by amcheboy2 and MikeyJM2007) Cave floor. It’s unknown what’ll be in the floor yet, but there’s a “jumpscare” at the end. It isn’t really a jumpscare, honestly. Difficulty: High nil

Floor 19 (by MikeyJM2007, DadKeenum and ?) Floor crossing floor. This floor has some instructions as to what to do. There are five platforms. The first, which comes immediately after the end of floor 18, has two different paths you can cross to. One leads to floor 2, and the other leads to floor 15. Both take you to the next platform, where the two paths have slightly harder obbies. These two paths are to floors 6 and 7 (choose 7, it’s shorter and less gay). These two take you to platform 3, and so on. Eventually, after the final platform where the two paths have Why obbies, you climb the central pole to the next floor. Difficulty: Mid UNREAL

Floor 20 (by Garry63) Challenging floor. Welcome to the three-part break section of the citadel. The floor has pretty good design, and is the easiest in the citadel. Difficulty: High Challenging

Floor 21 (by Garry63 and riuyh73888) Terrifying floor. There’s a reverse dropper here, which Mikey made. There’s also a glass part. So yeah, cool. That’s the second piece of the break section. Difficulty: Mid Terrifying

Floor 22 (by Static_Blade) Wraparound floor. This is actually easier than the previous floor, but it’s a lot more wraparound-based. The decoration is also pretty cool, with a sign saying “Not ToTS” and some Kirby pixel art by the aforementioned reverse dropper. Difficulty: Mid Extreme

Floor 23 (by 1Holy_Light1 (Glowing_Aurora) ) Slope hell floor. Every single jump in this floor is a slope. There are NO NORMAL BLOCKS. Not even the walls. This is the last shine of sunlight and hope you’ll see until the final floor, because you’ll have to traverse all the chaos that comes next. Difficulty: High Terrifying

Floor 24 (by DadKeenum) Kill brick destruction floor. You have NO CHANCE of getting past this floor. There are kill bricks everywhere, more so than in floor 8. And on top of that, it’s the fourth hardest floor in the citadel. Stop here, or suffer the consequences. Difficulty: High WHY

Floor 25 (by MikeyJM2007, Aoxzqi, DadKeenum and ?) Finishing floor. Yes, it’s one of the hardest floors in the citadel. It was formerly going to be made by everyone in the collab, but Mikey soon came to the realisation that people like amcheboy2 and onetho will be too inactive on Sandbox to help. After the “normal” part of this floor, you enter a fake winpad, and after you escape you come to an outdoor extension containing a single jump from every single floor. After all this, there’s a DX obstacle section with a safety net. Difficulty: Low WHY

Music
Floor 1: Frums - Jam with Pancake

Floor 2: Frums - wing

Floor 3: garlagan - Skyless

Floor 4: megalovania but you’re already long gone

Floor 5: NIGHTkilla - Problematic

Floor 6: Cursedsnake - Purple

Floor 7: Frums - Absolute Zero

Floor 8: Frums - Flashbacklog

Floor 9: Real Faction / Piercing Lazer - Simple Sight (RayDude Remix) 3rd Place Winner

Floor 10: Toromaru - Enigma

Floor 11: Frums - Nichto

Floor 12: Frums - dimensionalize nervous breakdown

Floor 13: Frums - swallow SMOKE

Floor 14: Cursedsnake - Snowy roads

Floor 15: Frums - Salmiakki

Floor 16: Frums - My Capacitance

Floor 17: Stick with Frums - Nisemono or go with SOOOO - Happppy Song or Frums - Mdrqnxtagon

Floor 18: Frums - from the haze of our ragged hypoxias

Floor 19: My Innermost Apocalypse

Floor 20: Song for Denise (Maxi Version)

Floor 21: ParagonX9 - Chaoz Devotion

Floor 22: パイタン - LEMON SUMMER

Floor 23: garlagan - There

Floor 24: FNAF Ambience Extended

Floor 25: Smash Bros. Ultimate - Lifelight (Camellia’s Hardstyle Bootleg)

Ending: garlagan - Impulse

haha frums overhaul go brrr

Trivia

 * Aoxzqi didn’t want credit for helping in floor 7. Mikey gave it to him anyway.
 * Aoxzqi is now Synth_ixz, thenukeman09 is Null_Fn, Garry63 is red_degenerate, Xtra_XPEA is Eqeurais, and 1Holy_Light1 is Glowing_Aurora.
 * TEZ started out as just another boredom project Mikey made, knowing he wasn’t even going to finish a single floor, and eventually more people joined the collab and progress sped up significantly.
 * Floor 13 was originally meant to be Nil, but was very high Why upon verification, and thus floor 13 was made the second hardest floor.
 * TEZ also has other joke names, such as The Execution Zone and The EZ.
 * indqx, a friend of BLockerman666, also helped in TEZ, before quitting the collab shortly after.
 * KingBxqn was originally hired to help, but this changed after a day due to indqx joining the collab.
 * nero1m has made a bootleg of TEZ, called The Execution Area. The acronym “T.E.A.” is a parody of nero1m’s obsession with tea in real life.
 * thenukeman09 also signed up to the collab, but wasn’t let in. Later, though, he was allowed to help a lot in floor 7.
 * ClockWorkYell0w was also let in for a brief amount of time, before he intentionally made bad obstacles and was kicked out again.
 * Floor 15 had some controversy, as it was formerly made by DadKeenum. Since some of the tricks in the floor got patched, all his part was deleted and Mikey began a revamp. However, CoolGamer101588_YT was then given the floor, whilst DadKeenum still thought the floor was his. In the end, Cool was given floor 8, and Dad got his floor back.
 * Most of the citadel was built using the MikeyJM2007 account, but towards the end of building, it switched to the SToHStorageA account. This is because it is a shared account between Mikey and DadKeenum, meaning they both know the pass, and thus building can be more efficient.

Continuing on from here
From here, head to the Steeple of Cunningly Contemplating Corrupted Communal Conjugation Calamity Conundrum Compromises.